OpenNI Partners went to Google I/O… and they blew minds

You’ve probably heard about the buzz by now, OpenNI developers and PrimeSense demonstrate mobile 3D sensing applications at the official Google I/O After Hours party. It was featured in engadget and others but we wanted to tell you a little more about some of the developers and we’ve asked them what they thought about Google I/O.

First we talked to Dan Xie from NCONNEX, the Seattle-based company that has created an interior design application that lets users do a 3D scan of a room and then add and move furniture around to design and decorate their home. Using a tablet with a 3D sensor like PrimeSense’s tiny Capri sensor, people can easily digitize their room in 3D and do home decorating virtually and vividly. NCONNEX is bringing visualization technology and mobile technology to the e-commerce space and boosting people’s imagination while at it.

Dan thought that the Google I/O After Hours Party was the best place to gain hyper-effect and hands-on interactive experiences and that’s why the demos went over so well with the crowd there.  “We are glad to work with PrimeSense and OpenNI to present the vision of how 3D sensors and mobile devices can boost the shopping experience and change the way people buy,” Dan said. “It was an exciting and busy event where people showed a lot of interest in our demo. PrimeSense has the smallest 3D sensor in the world and we see the opportunities to equip NCONNEX’s visualization technology with Capri and OpenNI.”

See a video of NCONNEX at Google I/O here

We’ve been talking about Interactive Reality a bit lately, and at Google I/O we were able to showcase some applications that we consider Interactive Reality – an evolution to the Augmented Realty (AR) concept that you’re used to. Interactive Reality is a new paradigm in gaming that goes beyond simply layering the digital onto the physical; Interactive Reality puts the game in the real world. Interactive Reality can surround you with the game interacting with your actual environment, creating digital objects for use in the physical world, with no markers what so ever – thanks to a 3D sensing technology.

What we showed at Google I/O was a game by one of our developers, Activeme , called Alice in Zombieland. Activeme, a depth sensing and mobile app/ game development company has created an Interactive Reality game where a little girl named Alice walks around the real environment that you’re playing the game in, she collects flowers, and then Zombies start coming for her… You can see how cool it is right here:

“We’ve worked with OpenNI and PrimeSense for over two years. Our team of engineers has developed a powerful depth sensing gesture detection engine to offer a magical interactive experience to our customers. With the PrimeSense Capri sensor we were able to develop the first 3D augmented reality game without markers. We did not hesitate when asked to present the application at Google I/O; we took the technological challenge. We are now eager to create applications utilizing the embedded Capri sensor in devices!” said Olivier Mertens, from Activeme.

We also had an OpenNI developer showing a 3D scanning application that enables “beaming” of objects to a mobile device, developed by Occipital, a San Francisco based start-up that develops computer vision apps. Watch the video:

It’s exciting times in 3D sensing as more and more applications are created with the mobile device in mind. We look forward to the revolution!

Stay tuned for an upcoming series on 3D scanning applications created by our developers to see how 3D scanning is going to be used in our everyday lives.