User-centred process for the definition of free-hand gestures applied to control- by Andreas Locken; Tobias Hesselmann; Martin Pielot; Niels Henze; Susanne BollMultimedia Systems01 Jan 2012
We perform hand gesture recognition for controlling music playback.
Andrea Sanna; Fabrizio Lamberti; Gianluca Paravati; Felipe Domingues Rocha- by Andreas Jordt; Reinhard KochInternational Journal of Computer Vision01 Jan 2013
Tracking of deformable objects using video data.
A kinect-based interface to animate virtual characters- by Andrea Sanna; Fabrizio Lamberti; Gianluca Paravati; Felipe Domingues RochaJournal on Multimodal User Interfaces01 Jan 2012
We present a system for producing 3D animations using physical objects (i.e., puppets) as input.
Using multiple sensors for reliable markerless identification through supervised- by Andrea Albarelli; Filippo Bergamasco; Augusto Celentano; Luca Cosmo; Andrea TorselloMachine Vision and Applications01 Jan 2013
In interaction models involving an active surface, there is a need to identify the object that performs an action.
V-TIME: a treadmill training program augmented by virtual reality to decrease fa- by Anat Mirelman; Lynn Rochester; Miriam Reelick; Freek Nieuwhof; Elisa Pelosin; Giovanni Abbruzzese; Kim Dockx; Alice Nieuwboer; Jeffrey M HausdorffBMC Neurology01 Jan 2013
Evaluates the effects of treadmill training augmented with virtual reality on fall risk.
Therapist-centred design of NUI based therapies in a neurological care hospital- by Anacleto, J.; Silvestre, R.; Souza Filho, C.; Santana, B.; Fels, S.Systems, Man, and Cybernetics (SMC), 2012 IEEE International Conference on01 Jan 2012
Components for physical therapy: patient stimulation, on-demand patient therapy tool control, and data visualization.
Towards a Task-Aware Proactive Sociable Robot Based on Multi-state Perspective-T- by Pandey, A.K.; Ali, M.; Alami, R.International Journal of Social Robotics01 Jan 2013
We enable our robots to behave proactively based on reasoning ‘where’ its human partner might perform a particular task.
Kinectimals- by Amer, PaulACM SIGGRAPH 2011 Computer Animation Festival01 Jan 2011
Kinectimals enables players to interact with a virtual pet using the Kinect sensor technology.
How to evaluate public displays- by Alt, Florian; SchneegaÃŸ, Stefan; Schmidt, Albrecht; Muller, Jorg & Memarovic, NemanjaProceedings of the 2012 International Symposium on Pervasive Displays01 Jan 2012
Overview of study types, paradigms, and methods for evaluating public displays.
A quantitative assessment of using the Kinect for Xbox360 for respiratory surfac- by Alnowami, M.; Alnwaimi, B.; Tahavori, F.; Copland, M. & Wells, K.SPIE Medical Imaging01 Jan 2012
Quantitative assessment of the Kinect for application in tracking respiratory and body motion in diagnostic imaging.